SpectraMesh
3D audio spectrogram terrain

Overview
SpectraMesh turns track audio into an interactive 3D landscape: FFT data deforms a mesh in real time, with perimeter traces for current spectrum, peak hold, max, and average history. Orbit the scene, switch to a flat 2D trace view, and read exact values under the cursor.
Built with Three.js, custom GLSL shaders, and the Web Audio API. In WAX, audio from the plugin graph drives the analyser; controls sync through WAX DataTree so your DAW project recalls the same view.
Launch: GitHub Pages · Part of the WAX Static Apps catalog.
Details
WAX Capabilities
- Audio
- DataTree
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